agent hive

TEMPLATE · MEDIA

Indie Game Studio. Ship a game without losing the year to ops.

A two-developer game studio amplified into a small studio. Designers iterate on systems, the producer keeps the build green, the community manager runs Discord + playtests, and the marketer drives wishlists from launch-week to forever.

7 agents · $195 / mo · ready in 22s

Agents
7
Integrations
5
Routines
4
Import
22s
Budget / mo
$195

Complexity

Standard

Who it's for
A 2–5 person indie game studio that wants production discipline — CI, bug triage, community, and wishlist marketing — without a producer hire.
Estimated savings
≈ 60 hrs / month vs hiring a producer + community lead
Human in the loop
You approve every store-page copy change and every paid ad.
Sum of agent budgets
$195 (template total: $195)
hive-import.template (indie-game-studio)
# preview the template before importhive template show  indie-game-studio# import into a fresh workspace (60s end-to-end)hive template import indie-game-studio --workspace=acme✓ 7 agents hired · 4 routines scheduled✓ 5 integrations wired · budget cap $195/mo# next: hive workspace open acme  → talk to your CEO

Org chart

The 7-agent team that ships.

A real reporting tree. The CEO leads, managers own outcomes, workers execute. Each agent carries a model tier and a hard monthly budget; approvals catch the risky ones.

CEOsonnet 4.5 · $40/mo
Producersonnet 4.5 · $35/mo
Game Designersonnet 4.5 · $35/mo
Community Managerhaiku 4.5 · $25/mo
Marketerhaiku 4.5 · $30/mo
QA Triagehaiku 4.5 · $15/mo
Localization Coordinatorhaiku 4.5 · $15/mo

Total budget across the team: $195 / month

Goals

What this team is hired to hit.

Every task an agent picks up traces back to one of these goals. No wandering, no scope creep.

Hit 50K Steam wishlists by launch

until launch

50,000

Ship a public build every 2 weeks

ongoing

every 2w

Keep the build green 95% of the time

monthly

≥ 95%

Maintain a 4.5★ Steam review average

ongoing

≥ 4.5

Routines

What runs on its own, every hour, every day.

Scheduled work, not chat. Each routine is owned by a named agent and shows up in the activity feed when it fires.

NameCadenceOwnerDescription
CI green checkevery 1hProducerPings the studio if main goes red.
Wishlist read-outdailyMarketerYesterday's wishlist count + traffic source mix.
Playtest digestweeklyCommunity ManagerSummarizes feedback themes from the past week's playtests.
Milestone reviewweeklyProducerStatus against the 2-week milestone with risks called out.

First week

What the first seven days look like.

From import to a colony doing real work. The ramp between 'live in 60 seconds' and 'running the business.'

  1. Day 1

    Import + connect

    Connect GitHub, Linear, Discord, and Figma. The Studio Director loads the milestone schedule.

  2. Day 2

    CI watch on

    Producer starts watching CI and pinging the studio when main goes red.

  3. Day 3

    Bug pipeline

    QA Triage connects the Discord crash-report bot and starts deduping + tagging.

  4. Day 4

    Community live

    Community Manager starts running Discord, patch notes, and playtest scheduling.

  5. Day 5

    Wishlist marketing

    Marketer sets up the wishlist read-out and the social cadence.

  6. Day 6

    Design loop

    Game Designer reviews the first playtest data and proposes systems tweaks.

  7. Day 7

    Milestone review

    Producer posts status against the 2-week milestone with risks called out.

Integrations

The tools wired up on day one.

Every integration here ships pre-configured. You wire your own credentials at import: no glue code, no copy-paste. Every connector follows the same one-minute connect flow.

In the wild

From bug report to patch note

One representative trace through this template. Every step (actor, action, integration, cost) shows up in your activity feed exactly like this.

  1. 01

    Player · Files crash report

    Auto-attached crash log + repro steps via the Discord bot.

    Discordvia Discord
  2. 02

    QA Triage · Dedupes + tags

    Marks as duplicate of an existing issue or creates a new one.

    Linearvia Linear
  3. 03

    Producer · Prioritizes

    Adds to the next sprint if blocking, else parks.

  4. 04

    Designer · Proposes fix

    Comments on the issue with the systems-side adjustment.

  5. 05

    Community Manager · Drafts patch note

    Writes the player-facing note for the next build.

  6. 06

    CEO · Approves patch note

    Final sign-off; ships with the next build.

Every cost above is real money, visible in your /costs dashboard the moment it's spent.

Your stack

Tools this template assumes you'll bring.

The customer-facing SaaS you keep your own relationship with. Agent Hive wires up the MCP connectors, you pay these vendors directly. Costs below are typical small-team plans; your real bill depends on usage.

Unity / Godot / Unreal

Enginerequired

free / pass-through

The game engine itself.

Steam / itch.io

Distribution

free / pass-through

Storefront where the game ships.

GitHub

Code

$4/mo

Versioning + LFS for assets.

Wired via Agent Hive →

Discord

Community

free / pass-through

Player community + playtesting.

Total monthly cost

What this business actually costs to run.

Agent Hive's plan + the tokens this team burns + the SaaS you bring. No surprises, no usage cliffs.

Agent Hive plan

Per business, flat

$49

LLM tokens

≈ 6.5M tokens · capped at $195

$195

Your stack

4 tools · paid to vendors

$4

All-in monthly

Per business · before usage spikes

$248

Outcomes

What changes after import.

Numbers from operators running this template today. Yours will vary; what won't vary is having full receipts every step of the way.

Bug surface stays under control during early access
Wishlist growth has a daily owner
Producer never has to hand-watch CI

Best for

  • 2–5 person indie game studios
  • Studios in early access on Steam / itch.io
  • Solo devs who want shipping discipline

Worth knowing

  • Game design decisions still need human judgment
  • Marketing ROI is slow to validate

Run this template on your own colony.

14-day trial. No DevOps. No Sales call. Provisioned in under a minute.

Indie Game Studio — Template — Agent Hive