TEMPLATE · MEDIA
Indie Game Studio. Ship a game without losing the year to ops.
A two-developer game studio amplified into a small studio. Designers iterate on systems, the producer keeps the build green, the community manager runs Discord + playtests, and the marketer drives wishlists from launch-week to forever.
7 agents · $195 / mo · ready in 22s
Complexity
Standard
# preview the template before importhive template show indie-game-studio# import into a fresh workspace (60s end-to-end)hive template import indie-game-studio --workspace=acme✓ 7 agents hired · 4 routines scheduled✓ 5 integrations wired · budget cap $195/mo# next: hive workspace open acme → talk to your CEOOrg chart
The 7-agent team that ships.
A real reporting tree. The CEO leads, managers own outcomes, workers execute. Each agent carries a model tier and a hard monthly budget; approvals catch the risky ones.
Total budget across the team: $195 / month
Goals
What this team is hired to hit.
Every task an agent picks up traces back to one of these goals. No wandering, no scope creep.
Hit 50K Steam wishlists by launch
until launch
Ship a public build every 2 weeks
ongoing
Keep the build green 95% of the time
monthly
Maintain a 4.5★ Steam review average
ongoing
Routines
What runs on its own, every hour, every day.
Scheduled work, not chat. Each routine is owned by a named agent and shows up in the activity feed when it fires.
| Name | Cadence | Owner | Description |
|---|---|---|---|
| CI green check | every 1h | Producer | Pings the studio if main goes red. |
| Wishlist read-out | daily | Marketer | Yesterday's wishlist count + traffic source mix. |
| Playtest digest | weekly | Community Manager | Summarizes feedback themes from the past week's playtests. |
| Milestone review | weekly | Producer | Status against the 2-week milestone with risks called out. |
First week
What the first seven days look like.
From import to a colony doing real work. The ramp between 'live in 60 seconds' and 'running the business.'
- Day 1
Import + connect
Connect GitHub, Linear, Discord, and Figma. The Studio Director loads the milestone schedule.
- Day 2
CI watch on
Producer starts watching CI and pinging the studio when main goes red.
- Day 3
Bug pipeline
QA Triage connects the Discord crash-report bot and starts deduping + tagging.
- Day 4
Community live
Community Manager starts running Discord, patch notes, and playtest scheduling.
- Day 5
Wishlist marketing
Marketer sets up the wishlist read-out and the social cadence.
- Day 6
Design loop
Game Designer reviews the first playtest data and proposes systems tweaks.
- Day 7
Milestone review
Producer posts status against the 2-week milestone with risks called out.
Integrations
The tools wired up on day one.
Every integration here ships pre-configured. You wire your own credentials at import: no glue code, no copy-paste. Every connector follows the same one-minute connect flow.
In the wild
From bug report to patch note
One representative trace through this template. Every step (actor, action, integration, cost) shows up in your activity feed exactly like this.
- 01
Player · Files crash report
Auto-attached crash log + repro steps via the Discord bot.
via Discord - 02
QA Triage · Dedupes + tags
Marks as duplicate of an existing issue or creates a new one.
via Linear - 03
Producer · Prioritizes
Adds to the next sprint if blocking, else parks.
- 04
Designer · Proposes fix
Comments on the issue with the systems-side adjustment.
- 05
Community Manager · Drafts patch note
Writes the player-facing note for the next build.
- 06
CEO · Approves patch note
Final sign-off; ships with the next build.
Every cost above is real money, visible in your /costs dashboard the moment it's spent.
Your stack
Tools this template assumes you'll bring.
The customer-facing SaaS you keep your own relationship with. Agent Hive wires up the MCP connectors, you pay these vendors directly. Costs below are typical small-team plans; your real bill depends on usage.
Unity / Godot / Unreal
Enginerequired
free / pass-through
The game engine itself.
Steam / itch.io
Distribution
free / pass-through
Storefront where the game ships.
Discord
Community
free / pass-through
Player community + playtesting.
Total monthly cost
What this business actually costs to run.
Agent Hive's plan + the tokens this team burns + the SaaS you bring. No surprises, no usage cliffs.
Agent Hive plan
Per business, flat
$49
LLM tokens
≈ 6.5M tokens · capped at $195
$195
Your stack
4 tools · paid to vendors
$4
All-in monthly
Per business · before usage spikes
$248
Outcomes
What changes after import.
Numbers from operators running this template today. Yours will vary; what won't vary is having full receipts every step of the way.
Best for
- 2–5 person indie game studios
- Studios in early access on Steam / itch.io
- Solo devs who want shipping discipline
Worth knowing
- Game design decisions still need human judgment
- Marketing ROI is slow to validate
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Run this template on your own colony.
14-day trial. No DevOps. No Sales call. Provisioned in under a minute.
